5 thoughts on “The problem of the fantasy Westward Journey defense system”
Bernice
It is very long, slowly watch The April 15th National Promotional Online Game Defense Indexing System The Ministry of Press and Publication, the Ministry of Education, the Ministry of Public Security and other 8 ministries and commissions jointly issued the "About Protecting the physical and mental health of minors Implement notice of online game anti -addiction system. " The notice stipulates that the implementation of the anti -addiction system will be carried out in three steps: from April 15, 2007 to June 15th, the domestic online game companies must be in accordance with the "Online Game Defense Silence System Development Standard" in the original online game Development anti -addiction system, from June 15th to July 15th, 2007, the system testing time, and officially put into use from July 16, 2007.
Overview of anti -addiction system The main incentives of adolescents to obsessed with online games are most online games setting experience value growth and virtual items reward functions. The above rewards need to be obtained. Cumulative obtained, thereby causing some teenagers to be obsessed with it. The online game anti -addiction system is to restrict the induction of online games in the above -mentioned minors, and use technical means to restrict the time of online games for minors.
The core content of the "Online Game Defense System Development Standard" is: the game time within 3 hours of minors is "health" game time, and the game time of 2 hours after more than 3 hours is "" "Time, in this period of time, the game income obtained by players will be halved. If the cumulative game time is more than 5 hours, it is the "unhealthy" game time, and the player's income is reduced to 0, so as to force minors to rest and learn.
This "Health" game time as 3 hours is based on the physical and mental development status of adolescents, the basic characteristics of online games, and investigation and analysis of minors. The online game time is neither damaged to the physical and mental health of minors, but also allows them to enjoy the fun of the game appropriately. The next game of Go usually takes 2-3 hours.
The "game income" in the "Online Game Defense Silent System Development Standard" is defined as: "Game income = game revenue = game growth and upgrade in game characters Honor value, reputation value, title, etc.) increase obtained virtual property, including props, equipment, virtual currency, etc. ".
The yield is 50 %, which means that all data related to the growth and upgrading of the game role in the game and the virtual property including props, equipment, virtual currencies, etc. in the game are halved.
. Several problems involving operator development systems 1. Question: Can one ID number be registered in the same game in the same game Intersection Answer: Yes. However, when calculating the cumulative online game time, the sum of several accounts registered in the same game with one ID number will be used as a standard for measuring whether to reach the "fatigue" game time or "unhealthy" game time, and Corresponding treatment according to the "Development Standards for Online Game Defense". . How can an online game anti -induction system developed by online game operators interface with the public security department to complete the verification of identity information? : At present, we are actively negotiating research and verification with the public security department and will soon be announced.
. Objective problems appearing in the implementation of the anti -addiction system 1. One type of online game is to pay attention to the fun of the game itself. Online games, is the anti -addiction system necessary for such games? : There are many types of casual games. Although minors playing such games may not pay attention to game income, in most such games, various forms of points, rewards, etc. still exist objectively and still exist, and still exist, and still exist, and still exist, it still exists, and it still exists. It still exists. It will affect the online game time of minors. As for games that do not care about the virtual game income or do not set up virtual income, the online game anti -induction system relying on the prompts issued by "fatigue" game time or "unhealthy" game time to remind minors to achieve warning users , Avoid addiction and protect physical and mental health. . Will the personal information registered in the operator's anti -addiction system in the operator will be leaked? : The operator will strictly manage and protect the real -name identity information provided by the user in accordance with the law, and will use existing advanced technologies to prevent users from being lost, stolen or tampered with. The operator shall not be disclosed, modified, and disclose the user identity information without user authorization. Only under some laws, game companies can provide relevant information based on the requirements of judicial organs or other countries. In addition, if the operator's poor management due to his own reasons, if the user's real -name identity information is leaked, and if it causes losses to the user, he shall bear relevant legal responsibilities in accordance with the law. . If the game user is just 18 years old, can the system be transformed in time to transform the identity of minors and adults in time? : The online game anti -addiction system developed by game operators now must be initially determined by adults or minors immediately after the user registration is completed. After the age of minors has naturally increased to adults, the system can automatically identify and complete the transformation of identity. . Some minors believe that players should enjoy the corresponding services, promote the anti -induction system, and violate the rights of minors? : Promoting online game anti -induction systems is one of the important measures for government and enterprises to protect the rights and interests of minors in accordance with the law. Article 33 of the "Protection Law of the People's Republic of China" clearly states: "The state takes measures to prevent minors' addiction to the Internet." At the same time Used to prevent new technologies that prevent minors obsessed with the Internet. " The party Central Committee also attaches great importance to protecting the physical and mental health of minors. The Commission's Notice of the Council of the Communist Party of China and the State Council of the Central Committee of the Communist Party of China on further strengthening and improving the ideological and moral construction of minors and morals "clearly requested that Development enterprises, development and promotion of game software products that are beneficial to the healthy growth of minors. " It today, with the booming online game industry, minors have become a prominent social problem. The central government's joint promotion of the online game anti -addiction system is to perform their duties, closely cooperate, work together, form a joint force, and effectively implement this powerful measures to protect the physical and mental health of minors.
. The problem of malicious avoidance or breaks through the anti -addiction system 1. Players register multiple accounts in games of different game operators to avoid online game anti -addiction systems. How to deal with this system? : Anti -addiction system is only one of the measures to solve minors' addiction to online games. It is not the only measure, nor is it to say that the installation of anti -addiction system can solve all problems. In fact, the system is mainly established for the depth of online games. The general manifestations of deep obsession are long -term fell in love with a certain online game and pursue the maximum of income to show its position in the virtual game world. As far as we follow and observe, the phenomenon that players picked in different games are often some juniors or unprepared people. Theoretically, the game time that take turns to play in different enterprises and different games can be limited, but it is extremely difficult in actual operation. This is equivalent to establishing a huge network between different game operators to solve A player is changed in different games between different operators. This must not only have great investment, but also involve commercial secrets of different enterprises and intellectual property protection. 2. Minors registered with adult ID numbers. How can this behavior prevent the dianting system solve? Is it a loophole in the anti -addiction system? : The identity information of others is illegal. To solve this problem, it is necessary to rely on laws rather than technical means. Vulnerability, but how to further improve relevant laws and regulations. The role of anti -addiction system is to make minors not addicted to the game. Players do not register according to their true identity. If the account is stolen and the virtual items are lost, they will not be able to claim any rights in accordance with the law. Therefore, we admit that minors should not add to the Internet, let alone add to online games with others, otherwise it will be far more than obtained. 3. Minors log in to overseas servers to avoid the supervision of the anti -addiction system. : At present, the anti -addiction system we promoted is a online game operating in China. For online games that are obsessed with overseas operations, relevant departments should strengthen supervision and correct guidance. 4. What does "private server" and "plug -in" behaviors affect the anti -induction system? Answer: "plug -in", "private server" and other behaviors are infringement and publication of the legal rights and interests that seriously infringe on copyright owners. Objectively speaking, promoting the anti -addiction system can better inhibit the "plug -in" phenomenon, making it unable to make it. For "private server", we will cooperate with relevant departments to severely crack down on law, and we must persist for a long time. 5. As game operators are worried about the reduction of the income, will it provide some props in the game to make it have double experience and increase income time, so as to weaken the effect of anti -induction system? : Do not rule out that the game operators will have such an idea, but Article 4 in the "Notice on Protecting the Protective System of Insidation of the Physicism and Health of Minors" clearly requires that "All online game operation companies must strictly strictly strictly require strictness Develop and deploy in accordance with the "Standards for the Development Standards for Online Game Defense Silence System" and "Online Game Prevention Systems Real -name Certification Plan", and shall not change the implementation method at will, expand or reduce the functional authority of the system. And stop its online game publishing operation and related Internet access services until it cancels its relevant permits. "To this end, we will organize special evaluation and supervision agencies to check and implement the actual operation effect of the anti -addiction system developed by various game operators. If If a similar means to change the system functional rights in disguise, it will be investigated and punished.
. The problems that do not understand the prevention system 1. What is the real -name identity information filled in when the user applies to register the new account? : The real name information must include: real name and ID number. . What should I do if the old users did not fill in the relevant information when they registered before? : According to the "Online Game Prevention System and Real -name Certification Agreement", the account number has been registered before the official implementation of the online game anti -addiction system played in the game played. Fill in the right to fill in, supplement the time limit of old users who do not supplement the real name information, the operator will conduct real -name authentication in accordance with its original information. 3. When the old users fill in the identity information, how can the original registration information be processed accordingly? : According to the "Online Game Prevention System and Real -name Certification Agreement", the real -name information provided by old users within the supplementary filling period is only used as judging whether it is included in the online game anti -addiction system, and does not replace the original original user's original original. Registration information is not a effective basis for judging the ownership of the account. All judgments related to the ownership of old users are based on the original information. When the original information is missing, you can consider referring to the real -name identity information filled in. During the supplementary filling period, if the real -name identity information is provided with the name of the old user, after the operator or the judicial organ can verify the account of the account attribution, it allows old users to change the real name of the account number through the legal process to change the account number Identity Information. 4. How do parents use the anti -addiction system to inquire about the game information of minor children? : According to the "Online Game Prevention System and Real -name Certification Agreement", the online game real -name authentication information query system supported by the anti -addiction system is mainly for parents and legal guardians to whether Inquiries with the situation of online games, and for adult citizens to inquire about whether their identity information is used by others. The inquiries need to apply in writing when using the query system, and attach a real and effective identity information such as a copy of his ID card, a copy of the household registration book, contact telephone number, postcode, mailing address or email, etc. It can be made to the operator's inquiry application; if you need to inquire whether the guardian uses an online game in accordance with the law, it is necessary to provide a notarized material that can prove that he and the guardian's legal monitoring relationship.
The yield is 0, which means that all data related to the growth and upgrading of the game role in the game and virtual property including props, equipment, virtual currencies, etc.
It because the behavior of minors is more complicated, there will be many cases, so the implementation method of the limited time and prompts of online game anti -induction systems is as follows:
minor adults After people go online, their online time will be accumulated as "cumulative online time".
Is after minors are offline, it will also be calculated in total without online time, called "cumulative offline time".
Is within 3 hours of minors, the game income is normal. Every time the total online time is over 1 hour, reminds: "You have accumulated for a total of 1 hour." To the cumulative online time for 3 hours, remind: "You have accumulated online time for 3 hours, please go offline and do it, do it to do it, do it to do it, do it to do it, do it, do it and do it. Proper physical activity. "
If accumulated online time to enter the 4th-5 hours, when it starts, the online game anti -addiction system will make a warning in the significant position of the screen:" You have already already been Entering fatigue game time, your game income will be reduced to 50 % of the normal value. For your health, please go offline as soon as possible, do appropriate physical activities, and arrange learning life reasonably. "Since then, every 30 minutes warning.
If accumulated online time more than 5 hours to enter the 6th hour, you will make a warning when you start entering the game: "You have entered the time of unhealthy game, for your health, please go offline immediately to rest immediately . If you do not go down, your body will be damaged, and your income has been reduced to zero until your cumulative offline time can be returned to normal after 5 hours. " Since then, every 15 minutes warning.
If the cumulative offline time of minors has been 5 hours, the cumulative online time is cleared, and the online time is re -cumulatively online.
The online game defense "real -name solution" to the public for the first time On April 11th, the Eight ministries and commissions such as the General Administration of Press and Publication jointly released the "Regarding the Protecting the physical and mental health of minors' physical and mental health online game defense "Notice of the System" requires online game operators to start trial anti -indulgence systems in all online games on April 15. With the notice, there are also documents such as the "Online Game Defense Indexing System Development Standards", "Online Game Defense Indexing System Real -name Certification Plan", and "Online Game Defense Silent System and Real -name Certification Service Agreement". Development standards and real -name certification plans The specific content was first released to the public.
Preventive addiction restrictions: (1) points such as tasks, activities, copies and other points are limited by defense addiction, and unlimited use; (2) online growth of vitality, physical strength, etc. ; (3) Gang contributions and martial arts contributions are limited by defense addiction, and unlimited use; (4) Herbal value, good and evil values are restricted by defense, unlimited use; r; r; r; r; r; r; r; r; r; r; n (5) Players who are protected by the "anti -addiction system" will receive system reminders when they meet fatigue time standards or unhealthy time standards of unhealthy time; (If your level is not high, it is recommended to connect to one)
. If the level is high and you can't bear to give up, then you can contact NetEase and say that you bought this number. You also need to provide information for creating an account, and your identity is positive, original information ........... Wait) Reference materials: xyq.163/2007/7/16/99_180043
Because I do not enter the ID number, Netease will include you in the list of anti -addiction systems. After 3 hours, there will be reminders that the experience and money you get will be halved, so you must enter the ID number (must be accurate)
You are a minor, you can't play for a long time, otherwise the table will come out. If you are an adult, you must fill in your ID card. This is the game system's advice to you!
It is very long, slowly watch
The April 15th National Promotional Online Game Defense Indexing System
The Ministry of Press and Publication, the Ministry of Education, the Ministry of Public Security and other 8 ministries and commissions jointly issued the "About Protecting the physical and mental health of minors Implement notice of online game anti -addiction system. " The notice stipulates that the implementation of the anti -addiction system will be carried out in three steps: from April 15, 2007 to June 15th, the domestic online game companies must be in accordance with the "Online Game Defense Silence System Development Standard" in the original online game Development anti -addiction system, from June 15th to July 15th, 2007, the system testing time, and officially put into use from July 16, 2007.
Overview of anti -addiction system
The main incentives of adolescents to obsessed with online games are most online games setting experience value growth and virtual items reward functions. The above rewards need to be obtained. Cumulative obtained, thereby causing some teenagers to be obsessed with it. The online game anti -addiction system is to restrict the induction of online games in the above -mentioned minors, and use technical means to restrict the time of online games for minors.
The core content of the "Online Game Defense System Development Standard" is: the game time within 3 hours of minors is "health" game time, and the game time of 2 hours after more than 3 hours is "" "Time, in this period of time, the game income obtained by players will be halved. If the cumulative game time is more than 5 hours, it is the "unhealthy" game time, and the player's income is reduced to 0, so as to force minors to rest and learn.
This "Health" game time as 3 hours is based on the physical and mental development status of adolescents, the basic characteristics of online games, and investigation and analysis of minors. The online game time is neither damaged to the physical and mental health of minors, but also allows them to enjoy the fun of the game appropriately. The next game of Go usually takes 2-3 hours.
The "game income" in the "Online Game Defense Silent System Development Standard" is defined as: "Game income = game revenue = game growth and upgrade in game characters Honor value, reputation value, title, etc.) increase obtained virtual property, including props, equipment, virtual currency, etc. ".
The yield is 50 %, which means that all data related to the growth and upgrading of the game role in the game and the virtual property including props, equipment, virtual currencies, etc. in the game are halved.
. Several problems involving operator development systems
1. Question: Can one ID number be registered in the same game in the same game Intersection
Answer: Yes. However, when calculating the cumulative online game time, the sum of several accounts registered in the same game with one ID number will be used as a standard for measuring whether to reach the "fatigue" game time or "unhealthy" game time, and Corresponding treatment according to the "Development Standards for Online Game Defense".
. How can an online game anti -induction system developed by online game operators interface with the public security department to complete the verification of identity information?
: At present, we are actively negotiating research and verification with the public security department and will soon be announced.
. Objective problems appearing in the implementation of the anti -addiction system
1. One type of online game is to pay attention to the fun of the game itself. Online games, is the anti -addiction system necessary for such games?
: There are many types of casual games. Although minors playing such games may not pay attention to game income, in most such games, various forms of points, rewards, etc. still exist objectively and still exist, and still exist, and still exist, and still exist, it still exists, and it still exists. It still exists. It will affect the online game time of minors. As for games that do not care about the virtual game income or do not set up virtual income, the online game anti -induction system relying on the prompts issued by "fatigue" game time or "unhealthy" game time to remind minors to achieve warning users , Avoid addiction and protect physical and mental health.
. Will the personal information registered in the operator's anti -addiction system in the operator will be leaked?
: The operator will strictly manage and protect the real -name identity information provided by the user in accordance with the law, and will use existing advanced technologies to prevent users from being lost, stolen or tampered with. The operator shall not be disclosed, modified, and disclose the user identity information without user authorization. Only under some laws, game companies can provide relevant information based on the requirements of judicial organs or other countries. In addition, if the operator's poor management due to his own reasons, if the user's real -name identity information is leaked, and if it causes losses to the user, he shall bear relevant legal responsibilities in accordance with the law.
. If the game user is just 18 years old, can the system be transformed in time to transform the identity of minors and adults in time?
: The online game anti -addiction system developed by game operators now must be initially determined by adults or minors immediately after the user registration is completed. After the age of minors has naturally increased to adults, the system can automatically identify and complete the transformation of identity.
. Some minors believe that players should enjoy the corresponding services, promote the anti -induction system, and violate the rights of minors?
: Promoting online game anti -induction systems is one of the important measures for government and enterprises to protect the rights and interests of minors in accordance with the law. Article 33 of the "Protection Law of the People's Republic of China" clearly states: "The state takes measures to prevent minors' addiction to the Internet." At the same time Used to prevent new technologies that prevent minors obsessed with the Internet. "
The party Central Committee also attaches great importance to protecting the physical and mental health of minors. The Commission's Notice of the Council of the Communist Party of China and the State Council of the Central Committee of the Communist Party of China on further strengthening and improving the ideological and moral construction of minors and morals "clearly requested that Development enterprises, development and promotion of game software products that are beneficial to the healthy growth of minors. "
It today, with the booming online game industry, minors have become a prominent social problem. The central government's joint promotion of the online game anti -addiction system is to perform their duties, closely cooperate, work together, form a joint force, and effectively implement this powerful measures to protect the physical and mental health of minors.
. The problem of malicious avoidance or breaks through the anti -addiction system
1. Players register multiple accounts in games of different game operators to avoid online game anti -addiction systems. How to deal with this system?
: Anti -addiction system is only one of the measures to solve minors' addiction to online games. It is not the only measure, nor is it to say that the installation of anti -addiction system can solve all problems. In fact, the system is mainly established for the depth of online games. The general manifestations of deep obsession are long -term fell in love with a certain online game and pursue the maximum of income to show its position in the virtual game world. As far as we follow and observe, the phenomenon that players picked in different games are often some juniors or unprepared people. Theoretically, the game time that take turns to play in different enterprises and different games can be limited, but it is extremely difficult in actual operation. This is equivalent to establishing a huge network between different game operators to solve A player is changed in different games between different operators. This must not only have great investment, but also involve commercial secrets of different enterprises and intellectual property protection.
2. Minors registered with adult ID numbers. How can this behavior prevent the dianting system solve? Is it a loophole in the anti -addiction system?
: The identity information of others is illegal. To solve this problem, it is necessary to rely on laws rather than technical means. Vulnerability, but how to further improve relevant laws and regulations. The role of anti -addiction system is to make minors not addicted to the game. Players do not register according to their true identity. If the account is stolen and the virtual items are lost, they will not be able to claim any rights in accordance with the law. Therefore, we admit that minors should not add to the Internet, let alone add to online games with others, otherwise it will be far more than obtained.
3. Minors log in to overseas servers to avoid the supervision of the anti -addiction system.
: At present, the anti -addiction system we promoted is a online game operating in China. For online games that are obsessed with overseas operations, relevant departments should strengthen supervision and correct guidance.
4. What does "private server" and "plug -in" behaviors affect the anti -induction system?
Answer: "plug -in", "private server" and other behaviors are infringement and publication of the legal rights and interests that seriously infringe on copyright owners. Objectively speaking, promoting the anti -addiction system can better inhibit the "plug -in" phenomenon, making it unable to make it. For "private server", we will cooperate with relevant departments to severely crack down on law, and we must persist for a long time.
5. As game operators are worried about the reduction of the income, will it provide some props in the game to make it have double experience and increase income time, so as to weaken the effect of anti -induction system?
: Do not rule out that the game operators will have such an idea, but Article 4 in the "Notice on Protecting the Protective System of Insidation of the Physicism and Health of Minors" clearly requires that "All online game operation companies must strictly strictly strictly require strictness Develop and deploy in accordance with the "Standards for the Development Standards for Online Game Defense Silence System" and "Online Game Prevention Systems Real -name Certification Plan", and shall not change the implementation method at will, expand or reduce the functional authority of the system. And stop its online game publishing operation and related Internet access services until it cancels its relevant permits. "To this end, we will organize special evaluation and supervision agencies to check and implement the actual operation effect of the anti -addiction system developed by various game operators. If If a similar means to change the system functional rights in disguise, it will be investigated and punished.
. The problems that do not understand the prevention system
1. What is the real -name identity information filled in when the user applies to register the new account?
: The real name information must include: real name and ID number.
. What should I do if the old users did not fill in the relevant information when they registered before?
: According to the "Online Game Prevention System and Real -name Certification Agreement", the account number has been registered before the official implementation of the online game anti -addiction system played in the game played. Fill in the right to fill in, supplement the time limit of old users who do not supplement the real name information, the operator will conduct real -name authentication in accordance with its original information.
3. When the old users fill in the identity information, how can the original registration information be processed accordingly?
: According to the "Online Game Prevention System and Real -name Certification Agreement", the real -name information provided by old users within the supplementary filling period is only used as judging whether it is included in the online game anti -addiction system, and does not replace the original original user's original original. Registration information is not a effective basis for judging the ownership of the account. All judgments related to the ownership of old users are based on the original information. When the original information is missing, you can consider referring to the real -name identity information filled in.
During the supplementary filling period, if the real -name identity information is provided with the name of the old user, after the operator or the judicial organ can verify the account of the account attribution, it allows old users to change the real name of the account number through the legal process to change the account number Identity Information.
4. How do parents use the anti -addiction system to inquire about the game information of minor children?
: According to the "Online Game Prevention System and Real -name Certification Agreement", the online game real -name authentication information query system supported by the anti -addiction system is mainly for parents and legal guardians to whether Inquiries with the situation of online games, and for adult citizens to inquire about whether their identity information is used by others.
The inquiries need to apply in writing when using the query system, and attach a real and effective identity information such as a copy of his ID card, a copy of the household registration book, contact telephone number, postcode, mailing address or email, etc. It can be made to the operator's inquiry application; if you need to inquire whether the guardian uses an online game in accordance with the law, it is necessary to provide a notarized material that can prove that he and the guardian's legal monitoring relationship.
The yield is 0, which means that all data related to the growth and upgrading of the game role in the game and virtual property including props, equipment, virtual currencies, etc.
It because the behavior of minors is more complicated, there will be many cases, so the implementation method of the limited time and prompts of online game anti -induction systems is as follows:
minor adults After people go online, their online time will be accumulated as "cumulative online time".
Is after minors are offline, it will also be calculated in total without online time, called "cumulative offline time".
Is within 3 hours of minors, the game income is normal. Every time the total online time is over 1 hour, reminds: "You have accumulated for a total of 1 hour." To the cumulative online time for 3 hours, remind: "You have accumulated online time for 3 hours, please go offline and do it, do it to do it, do it to do it, do it to do it, do it, do it and do it. Proper physical activity. "
If accumulated online time to enter the 4th-5 hours, when it starts, the online game anti -addiction system will make a warning in the significant position of the screen:" You have already already been Entering fatigue game time, your game income will be reduced to 50 % of the normal value. For your health, please go offline as soon as possible, do appropriate physical activities, and arrange learning life reasonably. "Since then, every 30 minutes warning.
If accumulated online time more than 5 hours to enter the 6th hour, you will make a warning when you start entering the game: "You have entered the time of unhealthy game, for your health, please go offline immediately to rest immediately . If you do not go down, your body will be damaged, and your income has been reduced to zero until your cumulative offline time can be returned to normal after 5 hours. " Since then, every 15 minutes warning.
If the cumulative offline time of minors has been 5 hours, the cumulative online time is cleared, and the online time is re -cumulatively online.
The online game defense "real -name solution" to the public for the first time
On April 11th, the Eight ministries and commissions such as the General Administration of Press and Publication jointly released the "Regarding the Protecting the physical and mental health of minors' physical and mental health online game defense "Notice of the System" requires online game operators to start trial anti -indulgence systems in all online games on April 15. With the notice, there are also documents such as the "Online Game Defense Indexing System Development Standards", "Online Game Defense Indexing System Real -name Certification Plan", and "Online Game Defense Silent System and Real -name Certification Service Agreement". Development standards and real -name certification plans The specific content was first released to the public.
Preventive addiction restrictions:
(1) points such as tasks, activities, copies and other points are limited by defense addiction, and unlimited use;
(2) online growth of vitality, physical strength, etc. ;
(3) Gang contributions and martial arts contributions are limited by defense addiction, and unlimited use;
(4) Herbal value, good and evil values are restricted by defense, unlimited use; r; r; r; r; r; r; r; r; r; r; n (5) Players who are protected by the "anti -addiction system" will receive system reminders when they meet fatigue time standards or unhealthy time standards of unhealthy time; (If your level is not high, it is recommended to connect to one)
. If the level is high and you can't bear to give up, then you can contact NetEase and say that you bought this number. You also need to provide information for creating an account, and your identity is positive, original information ........... Wait)
Reference materials: xyq.163/2007/7/16/99_180043
Because I do not enter the ID number, Netease will include you in the list of anti -addiction systems. After 3 hours, there will be reminders that the experience and money you get will be halved, so you must enter the ID number (must be accurate)
You are a minor, you can't play for a long time, otherwise the table will come out. If you are an adult, you must fill in your ID card. This is the game system's advice to you!
Half of experience
The explosion rate is halved!
The minor restrictions! So it is best to fill in accurate!