Formula 1: 12# ruby blue ring casual jewelry (1-5) to stringth ( (1-5) strong) (1-3)% LIFE Stolen Per Hit ( ( 1-3)%of life every time you hit) (10-20) to live ( (10-20) life points)
Formula 2: 11# purple gem blue ring casual jewelry (1-5) to organgy ( (1-5) point energy) mana n R n (4-10)% (reply magic value (4-10)%) (10-20) to mana ( ( (10-20) point magic value)
Formula 3: 11# sapphire blue ring casual jewelry (1-5) to dexterity ( (1-5) agile) 5% CHANCE to CAST Level 4 FROST Nova When Struck (5%opportunity to release the level 4 cream. New Star is hit each time) attacker takes damage of (3-6) n )
The three formulas are the main ring synthesis formulas. The main causes of 1 and 3 as the main reason for 1 and 3 can be random to 20 forces and 15 agile, and patch together with a habitat of up to 25 forces and 20 for 20 strength and 20 Agile, in the world of pure local tyrants, attributes = life> others, including SOJ skills 1. Essence has a formula of emerald, which is basically useless, and I did not send it.
The variables given above are inherent variables. Each time the variables appear, the values in the brackets will occur. At the same time, the ring will also have random affixes, which is as random as the yellow ring.
It synthetic rings have level requirements. I remember (character level ring level)/2 greater than or equal to 71, the higher the better. The color level of jewelry has no effect, completely laundry powder.
1 Use 3 unwanted magic necklaces to generate a low -level magic ring.
2 Strike rings: AMN (#11) Perfect Blue Semon Any Jewelry
3 Vampire Ring: SOL (#12) Perfect ruby any jewelry
4 Exhibition Department: AMN (#11 11 (#11 11 ) Perfect Purple Gem Any Jewelry
5 Safety Ring: AMN (#11) Perfect Emerald Any Jewelry
The synthetic formulas above Hladik (ACT2) synthesis!
Formula 1: 12# ruby blue ring casual jewelry
(1-5) to stringth
( (1-5) strong)
(1-3)% LIFE Stolen Per Hit
( ( 1-3)%of life every time you hit)
(10-20) to live
( (10-20) life points)
Formula 2: 11# purple gem blue ring casual jewelry
(1-5) to organgy
( (1-5) point energy)
mana n R n (4-10)% (reply magic value (4-10)%)
(10-20) to mana
( ( (10-20) point magic value)
Formula 3: 11# sapphire blue ring casual jewelry
(1-5) to dexterity
( (1-5) agile)
5% CHANCE to CAST Level 4 FROST Nova When Struck
(5%opportunity to release the level 4 cream. New Star is hit each time)
attacker takes damage of (3-6) n )
The three formulas are the main ring synthesis formulas. The main causes of 1 and 3 as the main reason for 1 and 3 can be random to 20 forces and 15 agile, and patch together with a habitat of up to 25 forces and 20 for 20 strength and 20 Agile, in the world of pure local tyrants, attributes = life> others, including SOJ skills 1. Essence
has a formula of emerald, which is basically useless, and I did not send it.
The variables given above are inherent variables. Each time the variables appear, the values in the brackets will occur. At the same time, the ring will also have random affixes, which is as random as the yellow ring.
It synthetic rings have level requirements. I remember (character level ring level)/2 greater than or equal to 71, the higher the better. The color level of jewelry has no effect, completely laundry powder.
Unbearable, you can get gambling/bun/open box.
Use the block 2 to synthesize
3 and blue necklace-1 blue ring