I am from the University of the University Student Union. I want to engage in a quality expansion activity. Which kind person can inform two or three indoor interactive games, about 100 people

Interior game, thank you, rules

4 thoughts on “I am from the University of the University Student Union. I want to engage in a quality expansion activity. Which kind person can inform two or three indoor interactive games, about 100 people”

  1. Group quality expansion game Daquan

    Is invincible wind fire wheels

    . Project type: team collaborative competitive type

    , props requirements: newspapers, tape, tape

    . The venue requirements: A large venue

    4. Game time: about 10 minutes

    . Detailed gameplay: 12- One group of 15 people used newspapers and tape to make a closed large ring that can accommodate all members of the team, and stood up the team members to stand on the ring to roll the ring.

    6. Activity purpose: This game is mainly to cultivate students' unity, close cooperation to overcome the difficulties of the team; cultivate plans, organizational, coordination ability; cultivate obedience to command, meticulous work attitude; enhance team members to enhance team members Mutual trust and understanding.

    Trusted back fell

    . Introduction to the game: This is a well -known classic expansion project. And other players stretched out their hands to protect him. Everyone hopes to trust each other with others, otherwise they will lack a sense of security. To gain the trust of others, you must first be a person worthy of others. Those who are suspicious of others are difficult to gain the trust of others. This game allows players to establish and strengthen their sense of trust and responsibility for partners during the event.

    . The number of games: 12-16 people

    . The venue requirements: the most suitable

    . n
    5. Game time: about 30 minutes

    6. Activity goals: Cultivate high trust between groups; improve the ability of interpersonal communication between members; They recognize that responsibility and trust are mutual.

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    . Introduction to the game: All are divided into two teams, standing towards each other, put a stick on the ground with your fingers, and fail to leave the stick with your hands. This is an experience of inspection teams. The concentric rods on all students' fingers will complete a seemingly simple but most likely error in accordance with the requirements of the trainer. This activity deeply reveals the issues of coordination and cooperation within the enterprise.

    . The number of games: 10-15 people

    . The venue requirements: a wide venue

    . Need equipment: 3 meters long Light sticks

    5. Game Time: About 30 minutes

    . Activity purpose: In the team, if there are difficulties or problems, many people will find it immediately immediately The shortcomings of others rarely find their own problems. The complaints, accusations, and not understanding the harm of the team ... This project will tell everyone: "Taking care of yourself is the biggest contribution to the team." Improve the ability of players to cooperate with each other and cooperate with each other. Unified command all players work together to play a vital role in the success of the team.

    The post book biography

    . Game type: team collaboration type

    . The purpose of the game: fully realize that full communication is to the team The significance of the goal implementation; the establishment and amendment of institutional rules.
    . The game introduction: The members of the team are ranked in a column. At this time, each of you is equivalent to a station. At that time, the trainer will hand over a digital information card with 7 digits to the last partner to the last partner. In your hands, you have to use your cleverness to pass the digital information into the hands of the first partner. When the partner receives the information, you must raise your hand quickly, and write the information on the paper piece to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper piece to the paper to give it to the paper to the paper to hand it over to the paper to hand it over to the paper piece to the paper to give it to the paper to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper to give it to the paper to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper to hand it over to the paper piece. The front trainer !! The competition will perform four rounds. In the process of information transmission, we will have some rules to restrain.

    . Game rules: After the start of the project: (so -called projects start to start, the information starts from one part of the partner, starting from the moment)

    1, cannot speak.
    2 . Can't turn back

    3. Any part of the partner behind cannot exceed the cross section of the shoulder seams of the person's body and infinite extension surface. (The standard of the front and back should be referenced with a whiteboard. Near the white board is the front, and it is far away from the white board)

    4. When the information spreads to the front partner, the partner should quickly raise his hand and hand over the information near the whiteboard near the whiteboard. In the hands of the trainer, the timing will be the deadline at the moment of raising your hand.

    5. Can't pass the note and still note.

    6. The final interpretation right and referee of the project Ritual trainer (to explain clearly, some controversial methods, the whole center kiss with our training is correct, and the departure is wrong)

    7. The first round of time ≤ 2 minutes. (Give 8 minutes of discussion time, and then come back PK)

    The second round: the previous rules continued to take effect, the new rules increased:

    8, all methods in the first round cannot be possible. Use.

    9. Do not pass and throw any items.

    10. n
    The third round: the above rules continue to take effect, the new rules increase

    11, all methods in the first round and the second round cannot be used. The wheel time ≤ 40 seconds (given 6 minutes of discussion time, and then return to PK)

    The fourth round: the above rules continue to take effect, the new rules increase
    n13. The first three. All methods of the wheel cannot be available. 14. The butt cannot leave the ground

    15. The fourth round time ≤20 seconds (5 minutes of discussion time, then come back to PK)

    Blind square matrix

    . Project type: Team collaboration

    . Proper requirements: long rope

    three. Site requirements: empty large venue

    . Detailed game rules: Allow all players to be blindfolded. Within 40 minutes, a rope is pulled into a largest square, and all players must be divided into four sides. How to teach all students in this project to find a way out under the condition of insufficient information. When everyone consumes the longest, the most chaotic, and the most anxious everyone is, before the leaders choose and the plan is determined, the leader is generated and orderly. When the organization began to operate, although everyone had no chance of winning, it was a lot calm in their hearts. The action plan has been recognized and promoted by everyone, so that the students have tasted the joy of victory in the together.

    . Activity purpose: This task reflects the cooperation and trust between team members. A team with leaders, cooperation, and dynamic teams can be called the team. This game is mainly to exercise everyone's team cooperation capabilities.

    sitting on the ground

    . Project type: Team cooperation

    . Props: No other props

    . Site requirements: One piece of empty venue

    . Project time: 20 minutes-30 minutes

    . Detailed game rules:

    1, one group of four people, a circle, sitting on the back to the ground;
    n2, standing up without hand support;

    3, the number of people then increased in order, increased by 2 at a time until 10.

    During this process, the staff should guide the students to persist, persist, and persist, because success is often persistent.

    . Activity purpose: This task reflects the cooperation of team members. The project mainly allows everyone to understand the importance of cooperation.

    It the bracelet

    . Introduction to the game: All players hold hands to form a net. At this time, the team members were closely connected, but at this time, the intimacy and tightness were closely connected but limited everyone's actions. What we need at this time is a circle, one connects everyone, allowing everyone to roll forward in a unified direction. How can we make the net a circle without loosening the hand? This is the severe challenge of the team.

    . The number of games: 8-12 people/group

    . The venue requirements: a wide venue

    4. Game time: 15 About minutes

    . Activity goals: Exercise the communication, implementation and leadership of the new team.

    iculous deeds

    . Project type: competitive game

    . Number of competitions: Six team members (3 men and 3 women)

    . Props: Several balloons

    . Site requirements: empty venue

    . Game method:

    The interval between men and women, first male and then female, in the form of relay, the first classmate ran to formulating the position to blow the balloon until it was blown. Run back to the original position and change to a classmate. Such a rotation is limited to two minutes.

    . Row rules:

    (1), men and women must be arranged interval (in order to increase fairness)

    (2), the next classmate must be started after the previous player blew it up to start Blow, otherwise it will be deducted in the total number.

    . Activity purpose: This event aims to challenge the psychological limit and enhance the trust of others.

    The ten -person nine -foot

    . Project type: Team collaborative type

    . The venue requirements: a large venue

    3. Need props:

    each group of a rope about five meters long
    . Detailed game rules:

    A total of seven teams. There are ten people in each team, five men and five women forks are lined up in a horizontal row, and adjacent people tie their legs together, run together to the end, and win the shortest time. Divided into three groups for competitions, drawing the order of the game.

    5. Activity purpose:

    "Ten Persons and Nine" project reflects the cooperation and trust between team members. This game is mainly to exercise everyone's team cooperation ability And coordination ability.

    Kangaroo jump

    . Project type: team game, fun game

    , venue requirements: empty venue, best at the playground, preferably in the playground

    . It needs props:

    several cloth bags. The cloth bags used in each group are the same specifications, and the starting lines and runway lines of each team are drawn with obvious marks. A and B teams starting the distance between 30 meters and each runway is 1.2 meters wide.

    . Detailed game rules:

    The four teams in each group, 10 people in each team, all consisting of boys. Each team is divided into two teams as A, B, and each line is arranged into one column. Before the start of the game, the first player of each team A put the bag to the waist, and after listening to the referees' orders to move forward to Team B, the bag was not allowed to get off the legs in the middle, and took off the cloth bag when the B team B. The cloth bag moves towards Team A, such as the above cycle until the last player.

    During the competition, if you fall, you can climb up by yourself, but the bag must always be put on the leg. From the beginning to take off the cloth bag and transfer to the next team's cloth bags, the entire handover process must be performed outside the runway end line, not to cross the line. After the game of all teams, the first three teams are discharged from the shorter order.

    . Activity purpose:

    "Kangaroo Jump" game project is a popular outdoor game that is more popular with students. Our team cooperation and coordination capabilities.

    Links acceleration

    . Project type: Team collaboration type

    . Participants: Participate with 6 players (3 men and 3 women)

    . The venue requirements: A large large venue competition distance: 30 meters
    . The competition method: a group of 6 people in the player, the person behind the people lifts the person in front of the person in the left hand The left leg, the right shoulder of the right hand to form a small train, and the last classmate also had to move forward with one foot, not to be on the ground. The starting line and the finish line on the venue, the distance is 30 meters (based on the width of a basketball court, the back and forth). At the beginning of the game, each team starts from the starting line, moves forward. The victory at the starting point. Remember to score according to time.

    5. Rules of the competition: (1) During the game, the team members must move forward and do not allow loosening (keep lifting the left leg of the person in front) to prevent breakage. Re -organize and restart the game from the starting point. If you do not re -organize and continue to move forward, the grades are deemed to be invalid, recorded as 0 points; (2) the last classmates of each team passed the finish line; The competition is not allowed to be messy, and the foul is deducted for 2 seconds at a time, and it is accumulated in turn.

    6. Activity purpose: This activity aims to cultivate students' unity and cooperation spirit.

    Bridge across the river

    . Project type: outdoor quality expansion game, competitive entertainment game

    , participants: each team sends six people per team Poster (2 men and 4 women)

    . The venue requirements: A large large venue game distance: 30 meters

    . need props: small carpet (newspaper or towels (newspapers or towels Cloth)
    . The competition method: one group of the two ends of the track, each of which is divided into three people freely, and the starting point group holds four "small carpets". The third player continued to pass the "small carpet" behind him to the first player. The three stepped on the "small carpet" for 30 meters, and the distance was 30 meters (based on a basket of high field width) It is required that the feet cannot touch the ground, bypass the obstacles and return to the starting point. After all the three people pass the boundary, another group will take the "carpet" to go back in the same way. The first to reach the starting point is the victory. Remember to score according to time.

    7. Rules of the competition: (1) The team members are preparing outside the starting point. When a group of players reaches the end, the other group can start relay. (2) As long as there is a place where the foot is touched during the game, it is deemed to be foul. And increase the time of the trigger.

    8. Activity purpose: This event is to cultivate team collaboration capabilities and strategic tactics, and train the internal coordination ability of the team. rnrn心心相印(背夹球)rnrn一、项目类型:双人协作型、户外游戏rnrn二、场地要求:一片空旷的大场地比赛赛距:20米rnrn三、需要道具:每组一条长约五米的绳子rnrn四、比赛人数:比赛人数:每队12人, (6 men and 6 women)
    5. Detailed game methods and competition rules:

    each group 2 people, a ball with a ball, step forward, bypass the turning point back to the starting point The next group starts. When walking forward, you can't touch the ball with both hands, otherwise a penalty is 2 seconds at a time; the game will be restarted from the starting point after the ball falls. The first to complete the victory. Credit by time, plan according to the ranking.

    (1) During the game, if there is a ball, you need to return to the starting point and start again.

    (2) Do not touch the ball on the way and arms on the way. Every time the ball is foured, the result of each foul plus 2 seconds

    (3) For relay, the relay party must complete the relay activity in the prescribed area. The referee should be absolutely obeyed during the game, and the referee's penalty is the final verdict.

    . The purpose of the event:

    The purpose of this activity is to improve the tacit understanding between teammates, and the moderate role plays a vital role.

    r

    . Game type: outdoor game, team quality expansion game

    . Game time: 15-30 minutes
    . The number of gamers: at least 12 people, the more the better.
    . The need for items:
    1. Each pair of participants is a blindfold.
    2. Two of them (30 feet) about 10 meters long.
    3. Some newspapers can replace the diagonal hard cardboard and plywood with a diagonal of about 60cm (2 feet). It is used to represent the "mines" in the game.
    . The purpose of the game: Establish mutual trust among group members to promote communication and communication, so that the group is full of vitality.
    6. Detailed steps:
    . Choose a wide and flat game venue.
    . People who do not want to participate in the game are the guardians. When there are many people participating in the game, the game venue will become very noisy. This is a favorable factor, because this will make people who cross the mines are at a loss, and it is difficult to distinguish whether the instructions hear are from their companions or people from other groups.
    3. Let each player find a partner.
    4. Send a blindfold cloth for each partner, and one of each partner is covered with eyes.
    5. After the eyes are all right, you can start laying a mines. Put the two ropes on the ground with a rope distance of about 10 meters (30 feet). These two ropes marked the starting point and end of the mines.
    6. Put some newspapers (or hard cardboards, plywood, etc.) as possible between the two ropes.
    7. Under the traction of the companion, the team members who were blinded to the starting point of the mines are standing next to the starting point. His companion retreated to two meters behind him.

    Blipped football

    . Project type: Team collaboration

    . Proper requirements: 1 football (to use football with insufficient gas, so that the ball will not roll too far), blindfolding cloth.

    . Site requirements: empty large venue

    . Detailed game steps:

    1. Each player finds a partner in his group.

    2, only one of each partner wears a memon eye cloth, and the other does not wear it. Only by being covered with eyes can play, his partner is responsible for telling him what direction and what to do. "During the prescribed time, you can win which set of balls are the most and win.

    Five. Objectiveness: This task reflects the cooperation and trust between team members. This task is The game is mainly to exercise everyone's team cooperation capabilities.

    This through life and death network

    . Project type: Team collaboration

    . Net rope

    three. Scenario requirements: The empty venue, two trees with two trees that do not exceed 4 meters

    . Detailed game rules: between two trees The net woven with a rope has nineteen holes with irregular shapes and shapes. It is a high -pressure mesh. During the prescribed time, the team members must cooperate with each other to pass through the net without touching the netzi. , And the entrance of the holes that can be worn can no longer be over, and when encountering the "high -pressure network", the task fails and needs to come again. After receiving the task, the captain and team members give full play to everyone's wisdom, accept the suggestions, formulate a crossing plan. Co -negotiating and cooperating together, sending each person or carrying it safely to send the net hole. Every time they succeed, everyone is cheering. In the end, all the team members successfully passed through the "Life and Death Network".
    n n n n n n n n n R n Five. Activity significance: The entire game is highlighted is teamwork. No matter how good the holes are, a person cannot guarantee it. The cave that everyone thinks is very sad, and it has been successfully passed under everyone's cooperation. It can be seen that the team can see the team. The role is very large. Some things that seem to be unable to do can be completed in the well -cooperative team. This principle has made everyone know more deeply in the game.

    people Chair

    . Game type: Team game

    . game purpose: experience the team spirit from this game, require everyone in the team to fully contribute to themselves The power of power cannot have any laziness, abuse of thoughts.

    three. Game rules and procedures:

    1. All students should be surrounded in a circle, each student of each student, each student Both should put his hands on the shoulders of the students in front;

    2. Obesecing the commander's command, and then each student should sit slowly on the thighs behind him; n
    3. After sitting down, the trainer can shout the corresponding slogan again, such as working together and going forward; Adhere to longer, the winning group can ask for the failed group performance show;

    The miles of beads

    . The game profile: The entire team members hold one in hand in hand The semi -circular ball groove, continuously drive the ball (rolling) to the ball slot of the next player, and quickly line to the end of the team, continue to transmit the ball from the players in front, until the ball safely reaches the designated destination. So far.

    . The number of games: 12-16 people

    . The venue requirements: empty flat ground

    . Material: Table tennis, ball slot

    5. Gaming time: about 40 minutes

    6. Activity goals: feel effective cooperation between team The common purpose and the team's sense of responsibility are done well.

    Crazy design

    . Game type: puzzle type, group cooperation type

    , game purpose: enhance team members' group cooperation Ability

    . The number of games: at least two groups, about 10 people each group

    . Game props: small note, pen (worker prepared in advance) r r

    5. Game rules:

    The first round: a group member sent one of the two of the 26 letters prepared by a worker in advance, and then put it out in the shortest time to put out the shortest time. This letter.

    The second round: The group member sent a representative to draw a word prepared by a worker in advance, and then put on this word in the shortest time.

    6. Game time: 30 minutes

    killing game

    . Game type: Psychological game, strategy game

    Second, the number of participants and police bandit configuration: The number of participants is limited to the range of 11 to 16. Among them, the number of players from 11 to 14 is configured with 3 policemen and 3 bandits, and 15 ~ 16 people are configured with 4 policemen and 4 bandits.
    . Gamers: 1) Police: Find out the killer and lead the civilians to make a killer. 2) Killer: Find out the police and kill it when it is dark. 3) Civilians: Help the police officer to kill the killer. None of the civilians may deliberately help the killer. 4. Game rules: (take 12 players as an example
    1) The referee will wash the 12 cards (including 3 police cards and killer cards and 6 civilian cards ) Send everyone to extract. Look at your own cards, don't let others know what cards you get.
    2) The referee began to host the game.
    3) The referee said: It ’s dark, please close your eyes
    4) After everyone wears a mask, the referee said: Killer please open his eyes.
    5) Three killers of the killer card gently removed the mask to identify their companions.
    6) After confirming that the companion will be unified by any killer or crowd, the referee kills someone. If the opinion cannot be fully unified, the referee will take the opinions of most of them (not given any opinion ones being being given by any opinion. The referee is deemed to agree with other people). Be careful not to make a sound and let others notice it.
    7) The referee said after signing who the person who died was: Killer should close his eyes.
    8) (later) The referee said: The police please open your eyes.
    9) Three policemen who got the police card opened their eyes in the same way and confirmed their companions with each other.
    10) After confirming the companion, a certain police or police officer pointed out a person who thought it was a killer, and the referee gave the corresponding gesture to inform the police's accurate identity.
    11) (After the identification is completed) The referee said: The police should close their eyes
    12) (later) The referee said: Dynamic is bright, please open your eyes.
    13) After everyone opened its eyes, the referee announced who was killed in this round. At the same time, the referee instructed the killer to leave the last words.
    14) The killer can identify the person who considers him to be a killer and state the reason. After the last words, the killer withdrew from the game and could not continue to participate in the game process. However, if it remains in the private room, it must also close the eyes when other living people close their eyes to prevent the living people from continuing the game normally.
    15) The referee presided over the first person of the person who was killed to start to state his own point of view one by one. The speech must be said to say "over" to say that the speech was over. Everyone has only one chance to speak each round, and no opinion is performed except for their own speeches. 16) The referee hosted a vote. The first person from the right hand of the killer began to vote on the right hand side. Who referee called, and those who wanted to vote could vote. Everyone has only one vote opportunity, and can abstain from voting.
    17) After the voting is completed, those who get the most votes are deemed to have been referee. They can leave the last words and then quit the game of the game. At this time, the game of the game ended in the first round.
    18) Enter the second round of the game in the order in the order above. It is also announced by the referee to close the eyes, and then repeat the above process.
    19) The number of lecturers is the same as the number of police bandits. That is, if it is a 3 policeman and 3 bandit configuration, the first three dead people (including the killer and the confidant) can leave the last words. The person who died later had no last words.
    ) Until a certain identity is all out, the game of this game ends. At this time, the referee is determined by the referee to judge the results of the bureau.
    5. Methods of game victory and defeat
    1) The killer died, and the police party won.
    2) The police party died, and the killer won.
    3) All civilians died as a draw.
    4) The victory of civilians is the same as the police. That is, the police win the civilians; the police loses civilians.
    5) During the voting process, if the maximum number of votes appears more than one person, the flat voter will make another round of speeches, and then vote for the flat voter after speaking. If you appear again, you will speak one by one by the Pingtao person, and then vote, and the number of people who get a lot of votes will go out; if the ticket is still flat, the bureau will be determined by the system as a tie.

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